Both games are deliberately obscure in their storytelling - there's no dialogue and very little text, which lets players wield their imaginations to fill in what's going on. Limbo, for example, uses a dark ambient soundtrack and stark, silhouetted black-and-white. Playdead is best known, however, for its visuals, mood-setting, and mystery. In a simplistic description, both of its games so far have been 2.5D adventure titles in which players solve physics-based puzzles, gradually uncovering a story. Of course, it's not quite as essential to keep churning out products when each one is a hit, but it's natural to ask what the studio might be up to some four years after its last release. Denmark's Playdead is a remarkably slow and patient developer, even by game industry standards - the company has produced only two titles in its entire 15-year history, Limbo and Inside.
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